The Synths

Playing a Synth

Synth 1 and 2 operate identically. The only difference is the colour of the pads (violet and green)

Selecting Synth 1 or 2 and then Note places the grid in Note View for the selected synth.

 

Expanded Note View

To obtain a keyboard with a wider range, hold down Shift and press Note. This activates Expanded Note View, and replaces the two upper rows with two higher octaves of the selected scale.

 

Scales

Both scale and root note are set using the Scales View, accessed by pressing the Scales button.

 

Root Note

The default root note for all scales is C. To change the root note, simply select it from the top half of the scales Scales View for a given scale.

 

Selecting Patches

Both of the two synth tracks can use up to 128 patches. They are arranged as four pages of 32 in Patch View.

 

Patch Preview

You can hear what the Patches sound like while in Patch View by using the Patch Preview feature.

 

External Patch Select

Synth Patches may also be recalled from an external MIDI controller by sending Circuit Tracks MIDI Program Change (PGM) messages:

Each of the factory Patches available for each synth can have up to four of its parameters “tweaked” by each Macro control to alter the sound. The primary function of each Macro is indicated below the knob, but the audible effect of any adjustment will depend on the source Patch itself. Each Macro has an EGB LED below the knob, which illuminates in either violet or pale green according to which synth is selected. 

If Record Mode is active, the LEDs change to red as soon as the knob is turned, and parameter variations will be recorded to the Project.

 

Recording a synth pattern in real time

You can start real-time recording by either entering Note View (or Expanded Note View) pressing Play + Record. The step cursor (normally white) will change to red and progresses through the pattern at a given BPM. Pressing Record a second time will stop recording.

The Record button has a dual action available: If you hold the button down for more than half a second, Circuit Tracks will drop out of Record Mode as soon as you release it. This means that you can punch-in and punch-out of record mode very easily with a single action.

Note: The factory default Projects load with monophonic sounds for Synth 1 and polyphonic sounds for Synth 2. This means you can easily use Synth 1 for a bass line, and Synth 2 for keyboard sounds. However, you can edit this with Novation Components.

You an also experiment with different Patches once you've recorded a simple pattern. Enter Patch View while the pattern is playing and choose some different Patches as soon as the next note is triggered.

 

Recording Knob Movements

You can tweak the synth sounds in real time using any of the eight Macro controls. They can be automated via moving the knobs while in Record mode.

You can also record Macro control changes when the sequence isn't playing:

You can delete any Macro automation data by holding down Clear and moving the knob in question by at least 20% of its rotation. The LED below the knob will turn red to confirm.

 

Non-quantized Record

Six “finer” intervals, or “micro steps,” exist between adjacent pattern steps. They can be made available tin live record mode by disabling quantized recording.

Quantized recording id disabled by holding down Shift and pressing Record.

 

Recording from an external controller

If you want to play Circuit Tracks' synth patches from a standard music keyboard, you can change the settings in Setup View.

 

Step Editing

(Step editing in Circuit Tracks may be done with the Pattern running (Play mode)  or not running (Stop Mode.))

In Note View, the two upper rows of grid pads is the 16-step pattern display and the two lower rows constitute the synth keyboard. When a pattern is played, you can see the white pad moving through the 16 steps. Where a step has a note present, the keyboard pad corresponding to the note being played illuminates white while the note is sounding.

If a bright-blue step pad is pressed and held, it illuminates red, the note(s) at that step will sound, and the keyboard note(s) will also illuminated red (it will be two pads if it's the highest note in the lower octave or vice versa.)

 

Deleting Notes

To delete a note from a step, press the step pad (lights red) and then press the unwanted keyboard pad (also lights red.)

 

Inserting Notes

You can add a synth note to a step by holding down the step pad and pressing the desired note.

 

Clear and Duplicate

Clearing Steps

You can delete all assigned synth notes from a step in one go using the Clear button.

Duplicating Steps

The Duplicate button performs “copy-and-paste” actions on steps.

 

Velocity, Gate and Probability  
 

Every step in a pattern has three further parameters that are available to adjust: 

  1. Velocity - How the volume of a note is related to how hard the pad is struck
  2. Gate - The duration of the note
  3. Probability - How likely a step is to trigger.

Because values of Velocity, Gate and Probability are assigned to the step rather than the notes at the step, they will be retained if you change a note on the step, provided that you add the new note first, then delete the unwanted note.

 

Velocity

The velocity parameter determines the relationship between the speed of movement and the volume of the note.

There are 16 Velocity values that can be assigned to a step after you've created a pattern. This is done via Velocity View, which is selected by pressing Velocity.

You can also use Velocity View to change Velocity values while a pattern is playing.

 

Fixed Velocity

You can disable velocity by toggling “fixed” velocity, which sets the velocity of all pads at 96.

Per-note velocity

When notes are inserted manually, the velocity value that each note is struck with will be saved to the step. The velocity value for one of the notes can be changed by simply deleting that note from the step and hitting the note again with the desired velocity.

 

Gate

Gate is essentially the duration of the note at a Step, in unit of steps.

Gate values are assigned to each note as you play the synth pads; Circuit Tracks quantizes them to the nearest of the 96 possible values.

Circuit Tracks lets you change the Gate value of a step after you've created a pattern. This is done in Gate View, which is selected by pressing Gate.

Pattern steps with no notes have a zero Gate value; all Gate pads in Gate View for such steps will be unlit.

 

Probability

Probability is essentially a further step parameter, which decides whether or not notes on a step will be played during each press of the Pattern.

All steps are initially assigned with a Probability value of 100%, meaning that all notes will always be played, unless their Probability value is reduced: this is done using Probability View.

 

Micro Step Edit 
 

You're not limited to your synth notes being played exactly on the pattern step they've been assigned to. You can ‘un-quantize’ your music by delaying individual notes on a step by between one and five ‘ticks’, where a tick is a sixth of a step. An example of a use for this would be triplets across a beat.

 

Tied / Drone Notes

It is possible to tie notes together in order to create drone notes and long ambient pads. Each step may have a tie-forward setting. This feature is accessed using Gate View, then selecting a step that contains the note you want to tie-forward.

 

Pattern Settings

Although default Pattern lengths are either 16 or 32 steps, it is possible for the Pattern in any track to be any other number of steps in length, up to the maximum of 32 steps. Furthermore, the start and end points of a Pattern may be independently defined, so that sub-sections of a Pattern, of any length, may be played against other tracks with different Pattern lengths. You can also choose Pattern play order and set the speed of the track relative to that of other tracks.

 

Start and End points

The upper two rows of the Pattern Settings View show the Pattern steps for the currently selected track. 

 

*Note: If you are working with 32 step Patterns, be careful about which of the two Step Pages you are on. The colour of the Step Page button always indicates this - blue for Page 1 (1-16) and orange for Page 2 (17-32)

 

Play order

Pads 29 to 32 in Pattern Settings View let you choose the play order the currently selected Pattern will use. The default play order is forwards (normal), indicated by Pad 29. The four play order settings are:

  1. Forward (Pad 29). The Pattern starts playing at the start point and plays the steps, in forward order, to the end point, then repeats.
  2. Reverse (Pad 30). The Pattern starts playing at the end point, plays the steps in reverse order to the start point, and repeats.
  3. Ping-pong (Pad 31). The Pattern plays forward from start to end, reverses back to the start point, and repeats.
  4. Random (Pad 32). The Pattern steps are played randomly, though still at step intervals.

 

Pattern Sync rate

The third row of Pattern Settings View determines the sped at which the track plays relative to the Project's BPM. It is effectively a multiplier/divider of the BPM.

 

Mutate

Mutate is a feature that lets you introduce further random variations into individual Patterns on a per-track basis. Mutate “shuffles” the notes or hits in the current Pattern, to different steps. The number of notes/hits in the Pattern, and the synth notes or drum samples themselves are both unchanged, they are merely reassigned to different steps.

To Mutate a Pattern, hold Shift and press Duplicate. You can do this in any View that has a Pattern Steps display (i.e. Note View, Velocity View, Gate View or Pattern Settings View.)

Note that Mutate cannot be “undone”; it is a good idea to save the original Project so that you can return to it after applying Mutate.